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Death Crimson 2 - Dreamcast Game


Game Review & Description

A Light Gun Oddity That Defies Expectations (and Good Taste)

If you’ve ever wanted to play a game that combines the janky charm of a B-movie with the existential dread of a lost Sega Saturn sequel, Death Crimson 2: Meranito no Saidan is your ticket to weirdness. Originally released in Japan in 1999, this light gun shooter (with Resident Evil-style exploration segments) is the epitome of kusoge - a "shit game" so bad it’s beloved. Think of it as House of the Dead 2’s drunken cousin, one who stumbles into philosophical monologues between shooting mutant frogs in a haunted European castle. The recent fan translation by Derek Pascarella finally lets English-speaking masochists - er, "enthusiasts" - experience its full glory, complete with corrected Engrish street signs and a cheat mode to bypass its infamous difficulty.

Gameplay is a bizarre mix of on-rails shooting and tank-controlled exploration, where you alternate between blasting monsters and wandering dimly lit corridors like a confused tourist. The shooting sections are passable, if clunky, with a rapid-fire mechanic tied to an "Energy" meter that feels more like a slot machine than a combat system . But the real "magic" lies in the story mode, where you’ll meet characters like Yuri Rosenberg, a heroine who presumably fights evil between naps, given her voice actress also sang the game’s ending theme. The plot involves subliminal mind control, a city named Saronica (RIP), and enough Freudian imagery to make Silent Hill blush . It’s nonsense, but it’s committed nonsense.

Visually, Death Crimson 2 is a time capsule of Dreamcast-era ambition and limitations. The character models wobble like they’re made of gelatin, and the pre-rendered backgrounds look like they were filtered through a Vaseline lens. Yet there’s a perverse charm to its aesthetic, like a PS1 game that accidentally got a next-gen budget. The soundtrack, composed by Masafumi Ogata, swings between haunting piano melodies and synth tracks that sound like a cat walking on a keyboard—fitting for a game where consistency is the real enemy.

The fan translation elevates the experience from "so bad it’s funny" to "so bad it’s playable." Pascarella didn’t just translate text; he fixed bugs, added subtitles to cutscenes, and even injected a VMU icon because Ecole couldn’t be bothered. The new cheat function (L+R triggers to max credits) is a mercy for anyone facing the game’s sadistic countdown puzzles. There’s even a bonus menu with composer Kunitaka Watanabe’s Saturn-era keyboard performances, because why not?

Death Crimson 2 isn’t a good game by any metric, but it’s a fascinating artifact of Dreamcast eccentricity. It’s the kind of title you boot up to bewildered friends, shouting, "Look at this!" as you shoot a zombie in a wedding dress. For light gun completists or fans of cult horror trash, it’s a must-play. For everyone else? Well, there’s always Confidential Mission.

A selection of hints, tips, and cheats to survive Death Crimson 2’s chaos can be found below.


GameShark / Pro Action Replay Cheat Codes:

The following dongle-dependent codes are designed for use with the North American (NTSC) version of the game, but may work on compatible systems:

[M] Must Be First9C5D88F8
Infinite Credits620DEE4000000005
Infinite Ammo (player 1)62656E400000000A
Infinite Ammo (player 2)24156F430000000A
Infinite Health (player 1)9D498DF740400000
Infinite Health (player 2)EAA9EFBB40400000
Maximum Score (player 1)A10C669B0098967F
Maximum Score (player 2)FF353E790098967F
Quick Level Up (player 1)295DE0C100000000
5D83E243C0705041
5D85E243000042C8
Quick Level Up (player 2)765336C900000000
A17BE69BC0705041
A17DE69B000042C8
[M] Must Be Last245EECA9


 
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