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The Adventures of Willy Beamish (PC Game) Walkthrough

Game Review & Description

Dive into "The Adventures of Willy Beamish," and you're not just playing a game; you're enrolling in a crash course on the life and trials of a quintessential 90s kid. With its charmingly pixelated graphics and a story that balances on the thin line between absurd and relatable, this game is a digital time capsule of childhood ambition and mischief. Willy Beamish is a character who doesn't just dream of epic summer vacations and arcade triumphs; he lives them, with all the trouble and adventure they entail.

At its heart, this game is a point-and-click adventure, but to call it just that would be like calling a skateboard a transportation device; technically true, but missing the soul of it. The puzzles and challenges Willy faces are as varied as they are imaginative, from convincing your parents to let you keep a pet frog, to saving your town from an oddly sinister plot involving frogs. Yes, frogs are a recurring theme, adding a layer of amphibious humor to Willy's escapades.

What sets Willy Beamish apart is its unapologetic embrace of the absurd, wrapped up in the genuine challenges of navigating childhood. The game doesn't shy away from the realities of school, family dynamics, and the quest for independence, all seen through the lens of a boy with more guts than sense. It's a game that invites you to laugh, think, and occasionally yell at the screen when you make a decision that sends Willy into another fine mess. "The Adventures of Willy Beamish" is a reminder of the adventures we imagined as kids, where anything was possible with a bit of courage and a lot of imagination.

As for diving deeper into the adventures with Willy Beamish, below you'll find a detailed walkthrough. This game guide contains a treasure trove of hints and secrets to guide you through.


Willy Beamish Walkthrough / Game Guide

The following walkthrough was written by VOLUME in 1991. Best of luck :)


	The Adventures of Willy Beamish
	===============================

Day 1

	Horny will 'attack' the principle during the assembly. After that,
	you will be in the classroom with Ms Glass. Don't let Horny 'attack'
	her if you want to carry on with the game. (You can try it out for
	some fun). Willy should pretend to have a stomach upset to get away
	from the teacher, but when the nurse question you, say it's alright.

	Back in classroom. You can choose to be a good boy and sit down to
	write your compositon until the class is over. You will miss some
	of the fun if you did this. The alternative method (recommended) is
	to sneak out of the classroom when the teacher fall asleep. (zzz...Z)
	But before that, make sure you click on your table and get the piece
	of wood and crayons. When you are outside the classroom, the coach 
	will stop you and demand a hall pass. Click on yourself to bring up
	the inventory. Click on the white crayon and on the piece of wood,
	this will write the word 'Hall Pass' on it. Click on the Hall Pass
	and move it outside the inventory, this will clear the inventory
	window. Give the Hall Pass to the coach. Go to toilet. Inside the
	toilet, Spider will demand something from you. Give him the game
	buddies. You are now free to leave the school. From now on school
	is over.

	Outside Willy's house. If you are early, you will be able to get
	the letter the principle sent to your parent. (You must sneak
	out the classroom to be able to do this) Get letter. Go inside
	house. Go to kitchen. Talk to mother. Bring Brianna to the swing
	and don't swing too hard. Mother will force you to cut the carrots
	and in the process you will cut your finger. Go upstairs and enter
	the bathroom. Press TAB to toggle the active area in the room. You
	will see an arrow pointing at one of the cupboard. Click on it to
	bring up the first aid box. Apply the iodine and then the plaster.
	Go back to your room and play Nintari. You can't do it unless your
	thumb is properly treated. 

	Go to the dining room for dinner. Be a good boy and give the letter
	to your father. He will get angry and give your Nintari key to
	your sister for save keeping. After dinner, go upstairs. Mother will
	ask you to bring the conditioner to your sister. Go to Brianne room,
	help her to get back to bed (this might occur randomly) and this 
	will make the game easier. Go to bathroom. You will see the 
	conditioner and Nintari key on the table. There are a few way to 
	get the key form your sister. Firstly, you can used your frog on 
	her. This will scarce the hell out of her and you can take the key 
	and walk away. Secondly, you can get her diary from her room and 
	then used it on her. She will give up and let you have the key. 
	(This is not recommended, the diary have other purposes as well).  
	Go back to your room and unlock the Nintari system with the key.
	Play a few round and then go to bed.

Day 2

	Wash your car for your father and he'll give you $5. Go upstairs 
	and go into cellar (the one on top). Talk to father in the train 
	room. Exit house and go to tree fort. Talk to your friends. Get 
	the comic book. Watch Horny, it in love with Gigi. After the 
	animations, exit tree fort and you'll be in the pizza hut. Give 
	the man $1 and he will take a photo of your gang. Spider will
	then treaten you, answer correctly and he will let you go to the
	washroom. Inside washroom, get the 'No Smoking' sign and exit.
	Spider will come in and demand something from you. Give him the
	comic book. Get out as fast as you can. Go to garden park. Give
	the man $1 to buy the slam dunk cola. Click on Horny and then on
	the floor to get it ready to jump. Horny will jump further with 
	the present of Gigi. Giving the slam dunk cola to Horny will make 
	it jump extremely far. Feeding it with the bottle of flies will 
	make it sleepy. Exit park. Go to East Frumpton. Go to fountain 
	and pick it one token. Leave the other one alone. Go to the ticket
	booth, talk to lady. Go to lottery ticket machine, get the ticket
	inside. Exit. Go home.

	You will be introduced to the babysitter sooner or later. Go to
	kitchen, then dinning room. The babysitter will transform into
	a bat and start chasing you. Save the game in case you got killed
	in the process. Run up to the bathroom, get the hair sprayer.
	Run to Brianna room, get the mouse. Run to the living room.
	Click on the vacuum cleaner. Click on the hairspay on the bat to
	slow it down. Click the mouse on the table to use it as a bait.
	When the bat started to attack the mouse. Click the target mark
	on the bat. This will take care of the bat. Watch the animation,
	this end day two.

Day 3

	Go to tree fort. Talk to friends. Get the fire ants. Exit. Go to
	east Frumpton. Give token to man. Board ferry. Take photo for
	tourist. They will give you a cherry bomb and ninja star. Go to
	Tootsweet headquarter. Get the entry form from the counter.
	Exit. Go to Plumbers Union. Listen to Louis. Exit. Go to Golden
	Bowl Tavern. (GB in short) Talk to man by attempting to enter
	the tavern. Do it until the gang appeared. The bouncer will throw
	you a wrench. Save the game in case you get killed. Throw the
	cherry bomb at the gang. Before the smoke disappeared, use the
	wrench on the fire hydrant. Exit the place immediately. Go to
	Tootsweet headquarters. Talk to tourist. Respond correctly and
	they will help you. When they have defeated the gang, you will
	be sent back home. Go to bed. Thus ended day 3.

Day 4

	Go to tree fort, talk to girl. Go to East Fumpton, board ferry.
	Go to Plumbers Union. Enter office through window. Click on
	table. Louis will appear. Click on plumber tool, and used it
	on Louis, get the security pass. Exit. Go to Tootsweet. Give
	entry form to man. Give jar of flies to Horny. Turbo Frog will
	eat it. Wait till the contest begin. Save the game first. It
	is easy to get second place but you can get first place with
	some practice. To do it, jump whenever possible, don't care
	about the jump meter. But don't click blindly, when the button
	is up, click and then wait for it to come up again. Since
	Turbo Frog is sleeping half way through the race, clicking
	continously will let you win the game if you jump far enough
	before he wake up. After the contest, enter Tootsweet. You
	will be catch eventually. Inside guard room, click the key
	on the chain to merge them. Click the chain and key on the
	guard. Say 'Hoopa, Coiler, Agamemnon". The guard will knock
	out immediately. Exit. Go to your new toy at the harbour.
	Look inside and get the recorder. Go to the Frumpton Mansion.
	Talk to parrot, be careful of what you are saying or it will
	alert the rest. Go to dinning room. Get the table cloth and
	the cup. Even when you did not appear in the screen, you can
	access Willy's inventory by clicking on the chair. Click the
	table cloth at the chair to get it. Look at what those two
	are doing. Go to hallway. Click the table cloth at the leg
	of the statue. Get the note on statue. The cloth will prevent
	the statue from making any noise. Get the helmut and the
	map.

	Go to kitchen. Throw cup at cook. This will distract her.
	Sneak behind her. Take the sauce pan and pour it at the
	floor just to the right of the pot. Click on the pot to
	push it closer to the cook. Exit and you will still be
	in the kitchen but not behind the cook. Click on the
	conveyor. You will jump in front of the cook and she will
	fall into the pot and start shouting. To shout she up, 
	put the helmut on her head. Click on the right button to
	release the frogs. Exit. You will be caught, but never
	fear, help will arrive soon.

	After escaping from the water. Go to Plumber Union. Go 
	to phone booth. Click recorder on the phone booth. Put 
	the phone on the recorder. Start recording. Dial the 
	phone number 'xxxSIGN' and stop recording. Then  dial 
	GB phone number, play the recorder and let Ray talk to 
	it. Exit. Go to GB. Enter tavern. Give lottery ticket to
	man. After the shock, get the nudie calendar. Go to 
	slugeworks. Give calendar to workers. Enter slugeworks. 
	The security guard will stop you. Give security pass to 
	security guard. Enter slugeworks.

	Once inside go to the control panel immediately. Open the
	cover and turn on the switch. Press the buttons in the
	following order: brown, purple, green, purple. Turn the
	joystick and this will kill the two guards running after
	you. Go to the exit at the right.

	Go to control panel. Switch on the power. Enter AIR and
	press ENTER to kill the two guards. Enter TRAM and press
	ENTER. The man following you will throw his hat at you,
	get it and throw it back to him. This will get rid of him.
	Jump to the vehicle and explore the tunnels.

	In tunnel, move forward, right, left, forward and left
	to meet Gordon. Save the game in case you get killed. You
	must act fast if you want to save Gordon. Use yoyo on the
	bad guys. Then change the cursor to a '+' and click on
	Leona. She will fall down and at the same time drag Louis
	along into the muddy pool below. Press TAB to toggle the 
	active area in the screen and click on the red arrow that 
	appear. This will empty the pool of muddy stuff. You have
	save your father! Following this is a rather lengthy 
	animation squence, so sit back and watch how Willy perform 
	in the Nintari competition. 

	Well done, Willy !!!

                                                        VOLUME 
														11/11/91 
														23:30  


 
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